Tutorials

This section of Digital Culture Club lists the tutorials that cover various software tools, workflows and tricks extremely useful for architects and designers in general.

Rhino Basics

Mac Rhino Differences

Mac is giving you the blues? Here’s how to find some options that are mis-placed in a Mac version of Rhino. Note that this tutorial is not a replacement for all tutorials below, it’s just here to help you find your way around while you follow other tutorials.

Rhino For Mac DifferencesRhino for Mac presents very different interface than Windows version, and is missing several features. Here's how to live with it.

Quick Start To Rendering

Following are the brief tutorials showing the absolutely essential processes and commands related to setting the cameras/views, lighting and rendering:

1B-1: Introduction To Rendering In RhinoRendering is a process of creating high quality images from your 3D models. It's one of the most important tools of architectural communication, and a skill that any designer must develop.

1B-2: Setting The View: Quick GuideCamera control is one of the essential parts of creating impactful architectural images. Here's a quick start guide on how to control the camera and views in Rhino.

1B-3: Daylight Set UpUnlike in real world, you can control the lighting of your 3D scenes. It's quick and easy and something you should thoroughly take adventage of to show your project in best light - pun intended.

Texturing And UV Mapping

1C-1: Introducing Rhino MaterialsMaterials are properties that define the look of 3D objects. Each material has properties such as color, transparency, reflectivity, as well as many others (depends on which 3D software is used).

Introduction To Textures And MappingThis article will explain you two super important concepts - textures and UV mapping, so make sure you read this carefully! :)

1C-2 : Using Textured Materials In RhinoHere's how to use textured materials in Rhino.

Inserting Other 3D Models

Rhino #7: Import Models (Furniture, People…)This tutorial will show you how to add 3D objects such as furniture or people from other files into your model.


 

In-Depth Architectural Rendering

These provide similar information to the previous tutorials, but often with more detail. Have in mind that regardless of in-depth in the title, these are still very basic tutorials.

Rhino #1: Scene Organization And View ControlBefore we dive deeper into rendering digital images with Rhino, we need to cover basics of organising the scene successfully.

Rhino #2: Setting Up The ViewsCamera control is one of the essential parts of creating impactful architectural images. Here's a complete guide on how to control the camera and views in Rhino.

Rhino #3: Rendering Test ImagesRendering is a process where a 3D software package outputs images. Calculating these images usually takes a lot of time, so here's how to do quick test renders that you will use while setting up lighting and materials.

Rhino #4: Lighting Set UpAfter we have defined our cameras and views, first step for creating convincing images is setting up scene lighting. Here's how to do this in Rhino.

Rhino #6: Almost Realistic MaterialsThis tutorial will focus on showing how to make almost realistic materials in Rhino, without use of any dedicated rendering plug-ins.


Basic Modelling

Rhino: Working With LinesThis post is a reference of most often used Rhino commands for manipulating curves.

Rhino: Creating SurfacesThis tutorial is an overview of most used methods to create 3D surfaces from 2D and 3D lines.

Photoshop Basics

Image Manipulation

Image Cropping And ResizingUnderstanding the concept of image sizes, as well as adjusting the size and cropping of your images is a most basic skill any designer must master and control at any times.

Adjusting Image Brightness And ContrastThis quick tutorial will show you a couple of ways to enhace your images by adjusting the brightness and contrast.

Adjusting Image Brightness And ContrastThis quick tutorial will show you a couple of ways to enhace your images by adjusting the brightness and contrast.


 

Image Compositing Basics

Inserting Content Into ImagesMost typical intervention on our renderings is adding content such as plants and people. Here's how to do it like a pro!

Fake Reality In PhotoshopToday we'll see how to use a little more advanced Photoshop workflow to quickly produce convincing realistic materials that are not possible in Rhino.


 

Detailed Explanations

Photoshop #3: Blending ModesBlending Modes define how a layer affects whatever is below it, and it's an important feature that you are likely to use on daily basis.

Photoshop #4: Cutting Out ThingsOne of the most annoying things that you'll often have to do in Photoshop is cut-out entourage/props like people, trees, cars, or other objects - here's how to do this without going completely mad.

Photoshop #5: Clearing Things Up Using Stamp ToolBy using Clone Stamp Tool you can make magical things such as making things "disappear" from image, or many other extremely useful effects.

 

Rhino + Photoshop Workflows

Fitting Your Design Into EnvironmentFitting your design into an existing background is one of the most tasks in architectural visualization. Here's how to do it.

Rendering Layer Masks (for Photoshop) In RhinoUsing Layer Masks to manage visibility is an essential Photoshop technique, but cutting out the masks is painful and time consuming. Luckily we can easily prepare them in Rhino.

Illustrator Basics

Illustrator #1: Getting StartedIntroduction to Adobe Illustrator - its basic functionality and value it brings to architects' workflow.

Illustrator #2: Manipulating ObjectsIn this tutorial you will learn how to manipulate objects in Illustrator.

Illustrator #3: Editing ShapesLearn a wide range of techniques to to draw and edit shapes.

Illustrator #4: Combine ShapesThis short tutorial will show you how to create more complex geometric shapes combining two or more shapes into one by adding, subtracting or overlapping them.

TutorialsThis section of Digital Culture Club lists the tutorials that cover various software tools, workflows and tricks extremely useful for architects and designers in general.

Illustrator #5: Organize Your DrawingsIllustrator files may become very complex so organizing your objects into shapes and groups is an essential part of an efficient workflow.

Illustrator #6: Using Color PalettesThis tutorial will show you how to choose color palettes for your designs, and how to export them to use with other documents

Illustrator #7: Stealing Colors Using Eyedropper ToolIn this tutorial you will learn how to manipulate colors using Eyedropper Tool in order to copy colors from one object to another or 'steal' color palettes from existing artwork.

Illustrator #8: Using PhotosAlthough Illustrator is basically a vector drawing program, it can also handle the raster images such as photos, primarily to combine them with vector elements.

Illustrator #9: Working With TextThis tutorial will introduce you to basics of working with text in Illustrator, which includes creating text objects, and modifying its font, text size and alignment.

Architectural Presentation: Complete Workflow

Winter Scene #1: Starting With Sketches And RhinoMulti-part tutorial series that will show you how to create the presentation posters, from first sketches to the final file prepared for print or web.

Winter Scene #2: Post-Production In PhotoshopPost-production is an essential process to bring life to the rendered images of your project.

Winter Scene #3: From AutoCAD To IllustratorIllustrator lets you combine your drawings with images and other visual material in a much more visual way than AutoCAD. There are several ways to import your drawings from AutoCAD to Illustrator, each with its own advantages.

Winter Scene #4: Putting Things Together In IllustratorThis tutorial will show you how to compose your poster by bringing together different visual material such as drawings, rendering, photos and text.

Winter Scene # 5: Save Your Work For Print And WebThis short tutorial and final tutorial of the Presentation series will review two ways to save your file - one suitable for print, and another for web publishing. Please pay attention to these methods here because failing to save and share your work in proper file format may render everything you've done completely useless.