Tutorials


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Quick Guide To G-Lab
This tutorial is a straightforward guide to using this website to make the best online impression.

Rhino

Mac Rhino Differences

Mac is giving you the blues? Here’s how to find some options that are mis-placed in a Mac version of Rhino. Note that this tutorial is not a replacement for all tutorials below, it’s just here to help you find your way around while you follow other tutorials.

Rhino For Mac Differences
Rhino for Mac presents very different interface than Windows version, and is missing several features. Here's how to live with it.

Basic Modelling

An useful reminder of some of the most used modelling commands in Rhino:

Rhino: Working With Lines
This post is a reference of most often used Rhino commands for manipulating curves.
Rhino: Creating Surfaces
This tutorial is an overview of most used methods to create 3D surfaces from 2D and 3D lines.
Rhino: Edit And Combine Surfaces
This tutorials gives overview of the most useful methods to manipulate and combine surface.
Interactive Modeling Using Record History
In this short tutorial you will see how to use Rhino's Record History to interactively change the surface by deforming the curves that were used to create it.
Adding Thickness To Objects
In order to 3D print, each object must be a closed polysurface with thickness - which can get tricky. Here's a surefire way to get it done correctly.
Rhino: Modeling From Photos
In this tutorial you will learn how to create 3D models in Rhino based on reference photos of objects or your paper sketches.

Inserting Other 3D Models Into Your File

Take advantage of almost infinite online resources by inserting ready-made models into your projects:

Rhino #7: Import Models (Furniture, People…)
This tutorial will show you how to add 3D objects such as furniture or people from other files into your model.

Introduction To Rendering

Following are the brief tutorials showing the absolutely essential processes and commands related to setting the cameras/views, lighting and rendering

1B-1: Introduction To Rendering In Rhino
Rendering is a process of creating high quality images from your 3D models. It's one of the most important tools of architectural communication, and a skill that any designer must develop.
1B-2: Setting The View: Quick Guide
Camera control is one of the essential parts of creating impactful architectural images. Here's a quick start guide on how to control the camera and views in Rhino.
1B-3: Daylight Set Up
Unlike in real world, you can control the lighting of your 3D scenes. It's quick and easy and something you should thoroughly take adventage of to show your project in best light - pun intended.

Materials And Mapping

Concepts that are crucial for creating realistic-looking materials:

1C-1: Introducing Rhino Materials
Materials are properties that define the look of 3D objects. Each material has properties such as color, transparency, reflectivity, as well as many others (depends on which 3D software is used).
Introduction To Textures And Mapping
This article will explain you two super important concepts - textures and UV mapping, so make sure you read this carefully! :)
1C-2 : Using Textured Materials In Rhino
Here's how to use textured materials in Rhino.



In-Depth Architectural Rendering

These provide similar information to the previous tutorials, but often with more detail. Have in mind that regardless of in-depth in the title, these are still very basic tutorials.

Rhino #1: Scene Organization And View Control
Before we dive deeper into rendering digital images with Rhino, we need to cover basics of organising the scene successfully.
Rhino #2: Setting Up The Views
Camera control is one of the essential parts of creating impactful architectural images. Here's a complete guide on how to control the camera and views in Rhino.
Rhino #3: Rendering Test Images
Rendering is a process where a 3D software package outputs images. Calculating these images usually takes a lot of time, so here's how to do quick test renders that you will use while setting up lighting and materials.
Rhino #4: Lighting Set Up
After we have defined our cameras and views, first step for creating convincing images is setting up scene lighting. Here's how to do this in Rhino.
Rhino #6: Almost Realistic Materials
This tutorial will focus on showing how to make almost realistic materials in Rhino, without use of any dedicated rendering plug-ins.
VRay Rendering: Studio Set Up
This tutorial will show you a quick set up of the "studio" rendering of your product.

Photoshop Basics

Image Manipulation

Image Cropping And Resizing
Understanding the concept of image sizes, as well as adjusting the size and cropping of your images is a most basic skill any designer must master and control at any times.
Adjusting Image Brightness And Contrast
This quick tutorial will show you a couple of ways to enhace your images by adjusting the brightness and contrast.
Adjusting Image Brightness And Contrast
This quick tutorial will show you a couple of ways to enhace your images by adjusting the brightness and contrast.

Image Compositing Basics

Inserting Content Into Images
Most typical intervention on our renderings is adding content such as plants and people. Here's how to do it like a pro!
Fake Reality In Photoshop
Today we'll see how to use a little more advanced Photoshop workflow to quickly produce convincing realistic materials that are not possible in Rhino.

Detailed Explanations

Photoshop #3: Blending Modes
Blending Modes define how a layer affects whatever is below it, and it's an important feature that you are likely to use on daily basis.
Photoshop #4: Cutting Out Things
One of the most annoying things that you'll often have to do in Photoshop is cut-out entourage/props like people, trees, cars, or other objects - here's how to do this without going completely mad.
Photoshop #5: Clearing Things Up Using Stamp Tool
By using Clone Stamp Tool you can make magical things such as making things "disappear" from image, or many other extremely useful effects.
 


Rhino + Photoshop Workflows

Fitting Your Design Into Environment
Fitting your design into an existing background is one of the most tasks in architectural visualization. Here's how to do it.
Fake Realistic Glass Using Layer Masks
Using Layer Masks to manage visibility is an essential Photoshop technique, but cutting out the masks is painful and time consuming. Luckily we can easily prepare them in Rhino.

One Hour Rendering

This 3-part tutorial shows you a process of planning and creating a 3D rendering, from the first sketches, planning what and how to make through the rendering and final compositing in Photoshop. It is a tutorial focused on efficiency, showing what kind of work you can create from scratch in just one hour.

One-Hour Rendering, Part 1: Sketches
This multi-part tutorial will show you the entire process from first sketch, through massing modelling, rendering to post-production of an image, exactly the way you could (should) do it in class. The focus of the tutorial is on speed and efficiency.
One-Hour Rendering, Part 2: Rhino
Second part of the series focuses on quick and fluid modelling process which serves to investigate design as much as to present it.
One-Hour Rendering, Part 3: Post-Production
In the final part of this tutorial, we will use Photoshop to add some magic to the image we rendered in Rhino.

Illustrator Basics

Illustrator #1: Getting Started
Introduction to Adobe Illustrator - its basic functionality and value it brings to architects' workflow.
Illustrator #2: Manipulating Objects
In this tutorial you will learn how to manipulate objects in Illustrator.
Illustrator #3: Editing Shapes
Learn a wide range of techniques to to draw and edit shapes.
Illustrator #4: Combine Shapes
This short tutorial will show you how to create more complex geometric shapes combining two or more shapes into one by adding, subtracting or overlapping them.
Illustrator #5: Organize Your Drawings
Illustrator files may become very complex so organizing your objects into shapes and groups is an essential part of an efficient workflow.
Illustrator #6: Using Color Palettes
This tutorial will show you how to choose color palettes for your designs, and how to export them to use with other documents
Illustrator #7: Stealing Colors Using Eyedropper Tool
In this tutorial you will learn how to manipulate colors using Eyedropper Tool in order to copy colors from one object to another or 'steal' color palettes from existing artwork.
Illustrator #8: Using Photos
Although Illustrator is basically a vector drawing program, it can also handle the raster images such as photos, primarily to combine them with vector elements.
Illustrator #9: Working With Text
This tutorial will introduce you to basics of working with text in Illustrator, which includes creating text objects, and modifying its font, text size and alignment.

Architectural Presentation: Complete Workflow

Barcelona Pavillion

Tutorials
This section of Digital Culture Club lists the tutorials that cover various software tools, workflows and tricks extremely useful for architects and designers in general.

Winter Scene

This extensive 5-part tutorial covers entire process of creating a simple presentation board, from the planning stage and first sketches through 3D modelling, photo compositing and putting together drawings and images.

Winter Scene #1: Starting With Sketches And Rhino
Multi-part tutorial series that will show you how to create the presentation posters, from first sketches to the final file prepared for print or web.
Winter Scene #2: Post-Production In Photoshop
Post-production is an essential process to bring life to the rendered images of your project.
Winter Scene #3: From AutoCAD To Illustrator
Illustrator lets you combine your drawings with images and other visual material in a much more visual way than AutoCAD. There are several ways to import your drawings from AutoCAD to Illustrator, each with its own advantages.
Winter Scene #4: Putting Things Together In Illustrator
This tutorial will show you how to compose your poster by bringing together different visual material such as drawings, rendering, photos and text.
Winter Scene # 5: Save Your Work For Print And Web
This short tutorial and final tutorial of the Presentation series will review two ways to save your file - one suitable for print, and another for web publishing. Please pay attention to these methods here because failing to save and share your work in proper file format may render everything you've done completely useless.