Class 1A



Difference: complexity


Difference: color


 balance exercise





crap exercise

Proximity and alignment:


Contrast and rhythm:


Effects exercise

Depth and movement:


Continuance and movement:


Closure and continuance:

20161026_132601 (1)


rules for randomness

Since I have no dices, to simulate randomness I took 3 pieces of paper, wrote 6 of the principles on each in 3 columns of 2 and folded them. After that, I took another paper, started folding it by two each time, repeating the process 4 times, and then I cut it. I ended up with 8 bits. On the first six, I wrote numbers from 1 to 6, but I still had two empty pieces.

I then started setting rules for the game:

  1. For each pair of words, I would draw 2 of the 3 first pieces of paper and take one from each.
  2. To choose the word, I would randomly pick one of the bits with numbers, which would indicate the position of the word.
  3. I would count the position starting from the upper left word and going down.

To make the game more interesting, I took advantage of the two remaining bits and I added a special condition on each:

  1. If the first one is picked, I would choose both words from the first drawn piece of paper.
  2. If the second one is picked, I would substitute the piece of paper by the one that wasn’t drawn.

First draw

Draws: special condition 1, special condition 2, 1, 4

Results: peace, dominant by size


second draw

Draws: 3,5

Results: center alignment, movement


third draw:

Draws: 1, special condition 2, 6

Results: depth, rule of 1/3

20161101_113732 (1)

fourth draw:

Draws: special condition 2, special condition 1,  4, 6

Results: asymmetry, stability

20161102_003540 (1)

fifth draw:

Draws: 6, special condition 1, 5

Results: dominant by difference, stability

20161102_010832 (2)


Haha, I like your systematic thinking on "Rules of randomness" - I think you can make a great programmer! Having said that, most compositions are also very good. Starting with classwork, I'd say that only "asymmetry" is completely wrong, because the composition is very symmetrical. Also, the "balance" images are too similar (basically the same). The homework you started very nicely, I especially like the quality of the image (very nice flat shades, good lighting, etc...). I'd only say that the example for "central alignment" is not very good - the image is cool and the movement is there, it's just that the shapes are not centrally aligned (you know, like when we "centrally" align text, for example)... But at any rate, really nice work, both the aesthetics as well as "randomness" thinking!
Thanks for the comments. I changed the "asymmetry" image in classwork and the "central alignment" one from homework. On what concerns the "balance" pictures, I think you meant the "hierarchy" ones. I'll work on them for my next update.
Depth + rule of 1/3: not -quite- representing depth, but yes, rule of 1/3 is there, plus the composition looks very cool! :)