Rhino for Mac presents very different interface than Windows version, and is missing several features. Here's how to live with it.
All our Rhino tutorials are made for Windows version of Rhino, because it is currently more complete and generally more often used. If you are using a Mac Rhino, here are several typical issues and how you can get around them.
You may find easier to follow tutorials if you turn on Windows Theme in Rhino. This will give you access to toolbars near the top of the window, as well as properties window on the right side (although it will still remain somewhat different than the windows properties)
Here’s how to turn it on:
In order to see the changes, you need to either close and reopen Rhino, or open a new file.
Render settings (also called Render Properties) are accessed either by Render Menu > Render Properties or the click on a third icon in the Render Tools toolbar.
Here are some things you should take a look and use:
Unlike Windows version, in Mac you can’t set the size of the viewport manually, but at least you can see how big the viewport is in pixels, and move the bars between views manually to adjust to a desired proportion (in order to make the proportions similar to rendering size):
If your renderings come out looking bad (jagged “pixelated” edges), here’s what you can do to fix it. I will never understand why the option to change these to bad quality even exist, but here’s where to change it:
Rhino for Mac doesn’t have a built-in Sun. But that’s ok, because it’s completely useless anyway (too bright without option to change the Sun settings).
So always use Directional Light to simulate Sun – you will also be able to change the light intensity and color.
Here’s how to set up Skylight and fake Sun (using Directional Light):
Neither Sun nor sky are ever white. Depending on the time of the day, usually Sunlight have a yellow-ish or orange hue, while skylight is blue-ish. Here’s how to change that to get more realistic renderings:
Rhino for Mac has a completely different (and largely confusing) interface for managing materials. Here’s how to get your head around it.
On a Mac, you basically assign material to a layer by dragging the material’s preview “ball” right onto the layer you want:
If you had a trouble following the UV Mapping tutorial, here’s where the option to change mapping is: