Session 4C | May 09, 2016
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Session 4C | May 09, 2016

Renders


Gaurav

Hey Neko, I am just posting some renders as you told..Please let me know what Improvements I can make

Render object 1

 

Hey Neko…Thanks for the feedback..I will keep posting renders..I am looking to have a white background but I am unable to do so ┬áCan you help me..?

Just for the time being I put a wooden background

render

Tried adding rectangular light

render 1 render 2

 

render 3

Hey Neko..got the composition here.

Changes suggestion..?

render 4

Hey Neko, Is the proportion and camera angle fine?..

render 9

Some more

render 10

Discussion

9 responses to “Renders”

  1. Neko says:

    First thing first, I only see “one” rendering, not “some renders” :)
    Second thing, you must use the real image proportions, the same ones you need to make for the final image. The final image is 1800x1200px, so your tests should be in the same proportion. For example, I suggest 600x400px because it’s small enough to render fast.
    Third thing, when you do the renderings, you need to set up:
    – background
    – lighting
    .. etc.
    See my “product rendering with V-Ray” Tutorial for some basics.

    Then also you need to think of how you want to present your product, both in “Hero shot” and “Lifestyle ad”. I’ve seen you had some sketches already so now you may want to give it a try with actual lighting and try sketching the photomontages already (see Gonzalo’s post in this category to see what he’s been doing and my comments to him).

    My general suggestions for the workflow:
    – Model the background or other elements you want to put in (you may want to look for some free mobile phone 3D models online, there should be a BUNCH of them).
    – Make correct proportions of the rendering.
    – Set up the camera so that the view looks good (according to your sketchs). Then SAVE THE VIEW TO NAMED VIEWS SO YOU DON’T LOSE IT ACCIDENTALLY!
    – Set up the renderer to VRay (see my tutorial).
    – Try to set all material temporarily to very light gray (almost white), and use that to test render.
    – Set up one light or more lights (again, see my tutorial) using the white scene (it’s easier and faster to test the lighting using white scene than with full materails).
    – Then change materials to real ones – you can use the Material Library I posted in the tutorial.
    Good luck!

  2. Neko says:

    Also: make sure to finish off the handle well so that the lighting is formed by the void between the handles when they are squeezed (you may want to put on some lights there that would turn up when the handles are squeezed max):

  3. Neko says:

    Also you still may want to improve the design, right now it feels a bit too rough, as if you just took the outline curves and extruded them. Try to see if you can treat some curve betters so that it results softer to touch (especially the curves on the outside, that touch the hand – inside you can have a sharp “lighting flash” shape).
    For reference, see Alienware laptops, or Lamborghini Asus laptops (or well- Lamborghini cars) – these all share the aesthetics that I think you are going for.

  4. Neko says:

    looking good with rectangular light! try to maybe make vray light more vertical and move it to the left, so that it casts longer shadow the to the right side of your object.
    But before that – where’ the “flash lightning” effect? You decided you didn’t want it? :)
    Also: try placing a phone in the composition (i bet you can download from internet a phone model for Rhino in 10 minutes), and maybe even model a cable (it’s easy: just draw a line in space and use command Pipe).

  5. Neko says:

    For “side lighting” I thought something like this:

    But anyway, don’t worry about lighting right now, first you need to finish the composition by adding phone+cable :)

  6. Gaurav says:

    Hey Neko..Thanks for the feedback..
    I am not sure how to show the lighting effect..Can you help me with an example.?..

  7. Gaurav says:

    Yeah sure…I will put the phone+cable right now with the object and render it

  8. Neko says:

    The composition would benefit if your product and the phone were a bit closer together (and not so close to the edges of the image). Also, make the cable curve smoother and maybe it could do a loop. See my proposals, one have more of a perspective shot, which looks quite dynamic. Also note how on each sketch I planned the space for text:

    And dude… This is the ugliest phone I’ve ever seen – seriously, couldn’t find something else?
    By the way – if you’re doing this frontal top view, you may just want to photoshop the image of the phone (no need to render 3d model). If you do so, don’t forget to fake the shadow.

  9. Neko says:

    And man… seriously don’t forget to update your model to actually create the “flash” effect when the product is squeezed. Which should be visible in your other image, basically close-up on a hand squeezing the product and the flash thing visible in the middle (ideally with a red light glowing from inside or something).

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