Session 2C | Dec 13, 2015

Session 2C | Dec 13, 2015


Derin Evcim
Window Viewcriss cross rendeerrendeerrendeer1rendeerTRY


7 responses to “Render”

  1. Neko says:

    Hey man, nice start, and it’s great how you showed me step-by-step post-production, However, I have a couple of comments.

    First, watch out, you uploaded 1024x768px image, which doesn’t coincide with the proportions of poster (A2 = 59,4x42cm which would be reduced to 1000x707px; slightly less tall).

    Then the perspective: I thin most distracting thing on the image (after the foreground ‘grass’ that I assume you still didn’t have time to do) is the perspective which feels wrong. Here’s my quick analysis why it feels wrong.
    If we take a look at rendering, and the way the perspective lines (blue) converge (intersect), we can assume that the horizon (camera height) in your rendering is where the pink horizontal line is. However from the photo I have the feeling that the horizon line is much lower, somewhere to where the green horizontal line is. This would basically mean that you should have lowered the camera until the perspective lines of your house start intersecting somewhere near the “green line” so that your house feels like fitting better on the image.
    Right now it feels that your house is some 500m above the highest peak around, which I doubt is true and feels too dramatic.

    Another reason to lower the camera, is to get it into “eye-level” of a person that is standing in front of the house. If you remember the lectures (or check PDFs of the lectures) I told you guys to generally avoid bird-eye views, and always try to position a camera in such way that we feel are “being there” next to your project. To set the view in such way it looks like something we would really see if we go there. This is because generally we feel we -as viewers- tend to be more involved with these kind of views.
    I also told you that you can use bird-eye views if you need some very dramatic effect, which is something you tried to achieve here, but then it’s not quite dramatic enough (plus these bird-eye views generally work better with projects of large scale; for a family house I think your project would much more benefit from more intimate/less dramatic view.
    Something like this:

    Now we can, as a viewer, ‘identify’ with this person walking a dog and moving towards the house (the white patches in my sketch is something that I improvised as a “path” towards the house).
    HOpe this helps!

  2. Neko says:

    also: use Skylight to add more light to your model, right now the interior feels too dark. You can also maybe move Sun in such way that you get a nice ‘on/off’ shadow pattern from your horizontal planks.
    I have no time to draw a sketch of the shadow, so I am sending you a classic example of “on/off” shadow from Blade Runner :

    • Derin Evcim says:

      Hello, Neko
      Thank you very much for your comment, it has been really helpful to understand what is not working 😀
      The reason why I actually chose that raised eye-view angle was to use the image that I have chosen as my background view in my idea and form project. I had imagined that the mountain is keep going up the hill and one could get such a view through the top of the hill. As I lower the camera I feel like I cannot get the most of that background picture. However, in order to solve this problem I can use a camera angle that is inside the house. In this way, I feel like I could both solve the problem of a floating camera angle and have a good view of the background picture.

      • Neko says:

        Or maybe try the view just in front of the house. Lower camera will also make it easier to you to add front plane grass/landscape in Photoshop

  3. Derin Evcim says:

    Do you think if this new window view inside the house could work?

    • Neko says:

      I wish the view showed more of the interior. It can be the 2nd view, but can’t be the 1st one (the big one) because it simply doesn’t show enough of the house. Maybe use some of the furniture models I collected for you (see the last tutorial on 2D).
      For exterior, try just moving outside of the house, and make a couple of quick screensots, and let’s see which one works the best (and which one can give you that dramatic view of the landscape)

    • Neko says:

      Also: for the interior view, I think it would be more interesting to see the more of that front perforated wall (the one with the horizontal wooden slants). Right? Especially if the sun comes from the back and throws the shadow of these horizontal plans on the floor. Now that would be awesome! :)

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