Session 1C | Nov 07, 2016

Session 1C | Nov 07, 2016

Material World



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3 responses to “Material World”

  1. Neko says:

    Thanks, Lee. I think you’ve done a great work here. The 3D objects, colors, materials and point of view are very close to the original image. Very nice work indeed! A couple of details:
    – I’d say the original image is showing a bit more grass and a bit less sky. So that would probably mean lowering the viewpoint a little bit to get a perfectly good shot.
    – Also the grass is slightly greener in original image, yours is a bit more yellow
    – The quality of render technically is suffering – the edges look very pixelated. Can you send me the original image so I can see if the problem is in your rendering or in the way the image shows on the website?
    – When I open your file I see in Render Settings that the image size is not set to 1280x960px but somewhat bigger. Maybe the pixelated problems come from resizing the image in Photoshop?
    – Also, I opened your Rhino file and don’t see the textures inside. Did you save the filewith the textures, the way I asked for in the task assignment (see again the 1C post)?
    Overall, very good work. With a couple of tweaks, if you want to do it, you can make it PERFECT. Thanks!

    • Lee says:

      Thank you for your comment Neko. I did resize the image in photoshop because when I tried to resize the view on Rhino, the largest mirror I could get was 1280×800 so I chose to do it on photoshop instead. I’m certain that I saved the file with the textures as you mentioned.

      • Neko says:

        Please note that resizing the view in Rhino has nothing to do with the rendering size, except that we want to maintain the same proportions (in order to be able to position camera and make sure that’s the view we’ll get in the final rendering).
        So even if your screen in small, it doesn’t limit you to the actual render image size at all.
        You can work with a viewport as small as 320x240px, and yet render the image size of 3200x2400px for example. The image render size is set in Render Properties > Resolution, click custom (see again 1B tutorial if you missed it).
        One important point: never try to make image bigger in Photoshop because it is not possible. It will get “bigger” in size, but you will not get the greater detail that the big images already have.

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