Session 1C | Nov 07, 2016
Knowing why things look the way they do, and how to reproduce this look is a staple of good architectural presentation.
Color theory is a set of recommendations on how to use and mix and match color based -like other visual principles and guidelines- on the psychology of human perception (as well as cultural traidition). While it is a hugely complex subject in its own, in this lecture you will learn the basics that will get you started on using color creatively in your work.
Download Lecture (4.5Mb .pdf)
This tech demo (and the following exercise) will introduce students to Rhino materials and working with color. Here are the rules of the exercise:
You are required to pick a color palette from one of the following reference images:
Download reference images (1.2Mb .zip)
To complete this exercise please refer to the following tutorial:
1C-1: Introducing Rhino MaterialsMaterials are properties that define the look of 3D objects. Each material has properties such as color, transparency, reflectivity, as well as many others (depends on which 3D software is used).
Using textures and mapping is indispensable for any good architectural presentation. This lecture will introduce you to these concepts so you understand what these are about once you start using them.
Instead of the typical PDF download you can (and should) read the following article that this lecture is based on:
Introduction To Textures And MappingThis article will explain you two super important concepts - textures and UV mapping, so make sure you read this carefully! :)
This demo (and subsequent exercise) is quite challenging as it introduces many new operations, but these are all essential not only for working in Rhino but for using any other software package (which may use different commands but the same principles).
For this exercise, we will use a 3D model of Barcelona Pavilion by Mies Van Der Rohe. The package also includes all the textures you will need for this exercise.
Download Rhino File + Textures (4.9Mb .zip)
As your first “big”assignment in this class, you will practice what you’ve learn so far in Rhino and Photoshop to make an accurate copy of one of the reference images of your choice. The practice of bringing painting material to museums and copying the work of great artists is how many new generations of painters have learned their craft. If it worked for Cezanne or Picasso, it will certainly work for you!
Please download the reference images from the link below. You should select one of those images and make a copy of it by working in Rhino and Photoshop.
What you should pay attention to?
Download Reference Images (450Kb .zip file)
Also, make sure to download the library of textures you can use in your work (not only this assignment but in general):
Download Texture Library (Very big file! 920Mb .zip)
Please find below the material you need to submit for this assignment, as well as the deadline. If either the deadline or correct format is not respected, your work will be automatically discarded.
How to save textures with Rhino file:
When you click on File Menu > Save As make sure to tick ON the Save Textures option! Also, name the file after yourself, so I can easily manage all the submissions.
Rendered image > post to this website.
Rhino file > email to me directly.
Please respect the format of the deliverables and the deadline.
Good luck and don’t forget to have fun doing this!
You will almost certainly need to change the background color of the rendered image. Here’s where you can find the option to change the background:
And how to pick exactly the same color as in the reference photo? Remember our first tutorial on materials where we were stealing colors from illustrations? That’s how.