Class 1B
Nov 02, 2016

In Class


Lecture: Flatspace

What we learned last week about principles of visual composition should be applied whenever we want to create images (or videos) of architectural space – regardless of the technique involved (photography, rendering…). At a basis of it all, we need to observe space in such ways to “flatten” it to a composition of 2D shapes (because this is what the images really are anyway). This short lecture illustrates some of the best practices employed by architectural photographers and illustrators.

Download Lecture (7.3Mb .PDF)


Exercise: Photo Safari

In this exercise you will put to practice what you’ve just learned in class.
Here’s how to do it:


Tech Demo : Introduction To Rendering In Rhino

Rendering is a process of creating 2D images from your 3D models. It’s in a way similar to architectural photography (hence all the advice applies) with one big difference: in 3D program you can actively affect and change environment (light, materials…) which gives you much more control over the final image.
You will be walked through the simple workflow of setting up the rendering, camera and lights from an existing model.This tech demo will closely follow tutorials posted below.

Download Rhino File (0.6Mb .zip file)

Exercise: Rhino Safari

This exercise is very similar to Photo Safari, only instead of taking photos, you will be producing renderings in Rhino. Since the rules of the exercise are the same as Homework, please refer to homework task description for details of the class exercise.

Additional rule: students are expected to post at least 3 renderings in class. In order to speed up the process, rendering preview can be used in class (but not in homework!).



Task: Rhino Safari

Your homework for this week is to continue Rhino Safari exercise that you started in class.

The goal of the exercise: Learn to control rendering, view/camera and Sun to create architectural renderings that apply some of the concepts you’ve learned about in class. Make sure to think of general rules of visual communication and always apply them in each of your image.

Here are the “rules”for both classwork and homework.


Following tutorials are mandatory for all students, because they cover the very basic skills you will need to finish the homework:

1B-1: Introduction To Rendering In Rhino
Rendering is a process of creating high quality images from your 3D models. It's one of the most important tools of architectural communication, and a skill that any designer must develop.
1B-2: Setting The View: Quick Guide
Camera control is one of the essential parts of creating impactful architectural images. Here's a quick start guide on how to control the camera and views in Rhino.
1B-3: Daylight Set Up
Unlike in real world, you can control the lighting of your 3D scenes. It's quick and easy and something you should thoroughly take adventage of to show your project in best light - pun intended.

Students' Work