Session 2C | Nov 21, 2016
Today's session is dedicated to showing you an efficient workflow for architectural visualization, as well as applying that workflow in practice right here in class.
This sessions starts with a lecture that presents an entire workflow, outlining important moments in the planning and production. It is then followed by the two tech demos that focus on workflows that involve Rhino and Photoshop working together for better and more streamlined production.
This lecture presents a complete step-by-step workflow on creating an architectural image, similar to the 2nd project assignment. I will show how the process goes from first sketch, through more detailed sketch and then the modeling, lighting, rendering and post-production. You can not only download the lecture (as usual) but also all the Rhino and Photoshop files, as well as the rendering and rendered masks.
It’s a very common scenario: you have designed a building and now want to present the way it would look in its real-life surroundings. Fitting your design into an existing background is one of the most tasks in architectural visualization. Here’s how to do it.
Download Tutorial Files (1.8Mb .zip)
Using Layer Masks to manage visibility is an essential Photoshop technique, but cutting out the masks is painful and time consuming. Luckily we can easily prepare them in Rhino. We’ll see how to do this on order to quickly achieve results such as fake glass, or our building casting shadows on the actual background.
Ideally, you will first finish the tutorial above and continue working with these files. However, if you didn’t manage to finish the first tutorial, you can download the files to work with.
Download Tutorial Material (1.7Mb .zip)
For your second assignment you will visualize a moment from a non-visual art work of your choice. Think of the image you are making as a still from a movie (based on a book from your selection), or a still from a music video (for a song you’ve chosen).
In order to achieve that, the assignment consists of two steps conceptually:
Designing a space, scenography for your scene.
Your scene must include some architecture. It can be set in interior, or exterior or the actual architecture can be in the back, but you need to design (and represent) the space that the action is taking place in.
When designing a space, take in the consideration the notions and suggestions about the space from the actual piece of work you are treating (ie. the descriptions in the book). But also, you should consider the emotions and mood to guide your design decisions.
Use suggestions from the 2A lecture and examples from movie, theatre and video games for a reference on how to design for emotions. Of course, as always think of the principles of visual composition when designing this space in 3D.
Designing the actual image.
If in the first step you worked as a set designer, now you’ll be a cinematographer/photographer. You need to produce the actual image that represents your space and action that takes place in it. See below for actual technical requirements.
You must create 3D model of the space in Rhino, set the lighting, cameras and render the image. Then you should insert more content (people, plants, whatever other objects you have) in Photoshop. When inserting content in Photoshop please take care of:
Final image: 1280x720px JPG file. Post a final image to this website.
PSD file + Rhino file. Zip them together and send them to my email directly.
Deadline: Saturday, 26 Nov, 23:59 (before midnight)
Please make sure that you both post the final .jpg to website as well as mail me the .zip file (containing your Photoshop and Rhino files) before this deadline.
Late, incomplete or incorrectly formated submissions will not be accepted.
Apart from the tutorials presented in class, a couple of other tutorials you may find very useful for this task (of course, check the actual tutorials page for even more useful info).
Photoshop #4: Cutting Out ThingsOne of the most annoying things that you'll often have to do in Photoshop is cut-out entourage/props like people, trees, cars, or other objects - here's how to do this without going completely mad.
Rhino #7: Import Models (Furniture, People…)This tutorial will show you how to add 3D objects such as furniture or people from other files into your model.
Immediate Entourage : Cut-out images for Photoshop.
GoboTree : Cut-out images for Photoshop (see Categories button on the top of the page)
Skalgubbar : Not so many images, but great quality cut outs.
Mr. Cutout : Lots of images, free registration – but watch out, there is a daily 2.5Mb limit on downloads!
Textures.com : Probably the biggest collection of textures (to use with Rhino)
SW Texture : Another quality site for textures
Render Textures : Very nicely designed and organized website, good quality textures.
If you need to insert 3D models such as people or furniture in your scene, I prepared a small library of 3D models (furniture and people) that you can start working with right away. Download it here:
When you unpack zip file, you’ll see the models are organized by folders.
For most models (except for people), I converted them to .3dm (Rhino’s file format) so you can work with them easily. Plus I’ve made a quick render of the model so you can see what’s inside the file without having to open it.
See above tutorial for details on how to use these models.
There are many other websites you can get your 3D models from:
This website has a collection of very nice models of designer furniture. Unfortunately, there are not many models, and I mostly already took many of those when making a collection for you.
Design Connected has a collection of really good models, but most of them cost money. There are some free models, though, and I assume they will keep uploading more.
This is a huge collection of thousands of free 3D models. Most of them are just aweful kitchy furniture that you’ll never get to need (I hope so!), but if you patiently search their vast library, you may find something nice.
A lot of models, and some of them not so bad really. See the navigation side bar on the left side of the website to search for categories such as “Modern Furniture”, etc…
This is the world’s biggest marketplace of 3D models. All of them cost money, but also most of them extremely well done to highest professional standards. Unfortunately, this often means they will come in formats that you will not be able to open in Rhino, such as 3D Max or Maya, but still worth knowing about this.