Class 2B
Nov 25, 2015

About This Session

Today’s session introduces a typical workflow for creating impactful architectural images. This workflow starts with a clearly stated intention through sketching and storyboarding, and maintains that focus in order to deliver the most impact with the least amount of work possible.
You can use this workflow for purely visualization purposes, or with slight adjustment it could (and should) be used as a part of the design process, where you would create images like this for yourself, to investigate your work in progress and the design choices you make.

Download Lecture

Visualization Workflow: Click here to download lecture in PDF format.

In-Class Activity

Render Sketches of Your Project

Today in class you will start modelling your Idea and Form project in Rhino and make a several low-resolution (choose one of the following image sizes: 640x480px,  512x512px, 480x640px) images by rendering this model in Rhino and adding a little post-production in Photoshop to help tell the story of your project. These images should focus on best qualities of your project, and the way your project connects to surrounding.

Please note that your project will probably change: that’s why you want to work in masses and only model the most important features.

At the end of the class, upload both your hand-made sketches and your final images to blog.

Tips On Being Efficient

To be able to accomplish this, in this time frame, you will need to keep focused on most important elements of your project, and direct your efforts into visualising them first. While you can (and should) follow the workflow described in the lecture, a couple of additional points:


This tutorial series presents a complete workflow to producing a decent architectural image very quickly, with focus on efficiency.

One-Hour Rendering, Part 1: Sketches
This multi-part tutorial will show you the entire process from first sketch, through massing modelling, rendering to post-production of an image, exactly the way you could (should) do it in class. The focus of the tutorial is on speed and efficiency.
One-Hour Rendering, Part 2: Rhino
Second part of the series focuses on quick and fluid modelling process which serves to investigate design as much as to present it.
One-Hour Rendering, Part 3: Post-Production
In the final part of this tutorial, we will use Photoshop to add some magic to the image we rendered in Rhino.


Finish these images for your next Idea and Form class, and ask the feedback from your tutors.

Students' Work